Growing up in a working-class family, I spent my early years as a helping hand around my mother’s horses — and it was that world, the countryside and the animals, that cultivated my imagination.
Stories got me early, in every medium that carries them — films, books, music and above all the great RPGs: Final Fantasy, Mass Effect, The Elder Scrolls, Fallout, The Witcher, Cyberpunk. They nurtured a dream of acting. Drama school came — and with it, debilitating stage fright that kept me out of the spotlight.
Determination found another road. I spent a decade immersed in filmmaking, graduating with a BA Hons in Filmmaking and Creative Media and working as a freelance filmmaker — director, cinematographer, editor — on everything from brand films to charity campaigns like the 401 Challenge.
Then, at a New Year’s Eve gathering, someone dealt me into a game of Dungeons & Dragons. Creating and inhabiting characters, weaving narratives on the spot — it was a revelation. A friend’s encouragement named what it was: voice acting.
Character work without the crowd. Stories without the stage. Each year since has brought bigger roles — most recently Willam in Cold Symmetry’s Mortal Shell II.